![]() Summarizes the information found on the SR internals page in a more easily readable form. The script loads the internals object ( ), allowing internal values to be edited directly from the browser console (e.g data.enemy=5 sets the level of enemy #0, the green smiley walker (data.enemies) to 5).Ī custom stage can be loaded by replacing the terrain stage attribute with a url to the stage image (see eashy's os for an example of how this is done) You can save/load all modifications to/from a file via the get/set file buttons. If the Prompt for id before saving box is checked, it will confirm which id the item/enemy/stage is saved under, in case you want to create a new item/enemy/stage instead of overwriting the one the item/enemy/stage was loaded from. ![]() Finally, copy the modified JSON data from the external editor into the clipboard, click the edit button, and paste the copied data into the customize prompt. It will open up an external editor ( ) that you can use to edit the item/enemy/stage. Next, load an item/enemy/stage to edit via the load item/enemy/stage button (Use the get enemy id/get stage #/get item id buttons to find the id of the item/enemy/stage you wish to load). '_Guide_For_Installing_the_SR_Modding_Toolsįirst, check the checkbox Use external JSON editor. Note: Information on item IDs is available at ![]() Note: Edit internals does not work properly in chrome for some reason (I think it's too big for the prompt box). Note: ring_hit_frequency (enemy #7) is only effective on angel class weapons it has no effect on the other classes Javascript:if(typeof(data)='undefined')scr=document.createElement('script'),scr.src=' ',(scr) void(0) Tired of replaying the same stages over and over again to obtain ultra rare items, that have a drop rate of less than 1%, or to level up? Use the following bookmarklet (tested in chrome, firefox, and internet explorer) on the html5 version of the game to fix this issue:
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